BYO
BYO is an open-source software that allows to visualise, sonify and manage real time bio-data using the Myo armband by Thalmic Labs. The aim of this project is to create a system able to visualise and sonify the arm’s movements in real time during a performance, could that be sport, art, music or generally any physical activity. BYO can stream data via OSC and can be combined with other systems such as Max MSP, PD, Wekinator to augment the performer’s expressive possibilities. ⁃ Hardware: MYO Armband (array of 8 EMG Sensors + 9-axis inertial measurement unit (IMU): Orientation, Acceleration, Angular Velocity) Software: custom software written in C++ using OpenFrameworks BYO has been exhibited at “Tragbare Technologie”, Alja & Friends during the Wiener Schmucktage (read more) The code is available licensed under CC BY-NC-SA 4.0
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This Is Not Private
full project here This piece has been shown at: 06/16 – XXI Triennale International Exhibition, Call Over35 – Milano, IT (Currently Showing) 05/16 CHI2016 Art Exhibition – San Jose, CA 09/15 – “Except/0n” St. James Hatcham Building – London,UK Press Selection: Wired US – Wired JP – Prosthetic Knowledge – The Creators Project This work explores the possibilities of empathy as a meta-language through the most powerful physical interface which is our face. The face is a part of ourselves which is not visible to us without the use of a mirror or an external tool (photography, video, etc.). Dedicated entirely to the “other”, it becomes our window to the world and the world’s window to ourselves. I asked 8 people to share a personal episode of their lives which they could somehow reconnect to one of the 6 basic emotions (P.Ekman) anger, fear, sadness, joy, disgust, surprise. Everyone of them picked up a very diverse subject and I asked them to tell me that story in their original language. By doing this I am trying to disconnect the reason linked to the language, in favour of a more fluid emotional communication. My challenge with this work is inducing in the viewer a sort of ‘identity displacement’, which reminds the phenomenon […]
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Oculus Rift “Shout!”
Immersive experience – voice controlled This section will explore the possibilities that Virtual Reality and an immersive experience can bring to the experiment.One of the main aims of the overall project is to facilitate the user to connect with his/her own voice. Being totally surrounded may help the user to disconnect from the reality and to unlock the voice, mostly if that is the only tool for the user to interact with the environment.The experience is approached as a sort of a game in which the player uses the voice to repel the objects that otherwise will crush against him. This prototype was built to be tested with people with speech impairments or non-verbal so that they could try to “unlock” some of the voice’s potentiality. At the moment this is a working prototype that needs Oculus Rift and Leap Motion and could be developed as a full game.The interactive solution takes inspiration from the everyday life. We are the target of a myriad of tiny little problems that metaphorically fall on our head, sometimes they chase us, overwhelm us and often we feel totally unable to react to them. I think that introducing the user into a safe and alternative reality will […]
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Draw Synth
This is a tool for audio-visual performance based on a previous project called Ideasthesia :: synesthesia. The drawing tool has been implemented with some generative synth created using ofxMaxim. The tool is still in beta version. Here is a live presentation extract of the performance during the EAVI event. more info here
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Koenagashi
Koenagashi is a reinterpretation of Suminagashi, a traditional japanese technique of paper marbling. Suminagashi – litterally floating ink – is a technique of painting on water that can be considered as an ancestor of the modern generative art. This system transforms your voice into a message for the machine to represent as movement using Arduino, Raspberry Pi and Openframeworks. With this work I want to explore the transformation of the identity through the process of the digitalisation and computation. The name Koenagashi is a reintepretation of the original name. Koe in japanese means voice and nagashi floating. In this sense it is not the ink anymore to float on water but our voice and its transformed nature. Read about the full process.
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